'Black Myth: Wukong' release fires fervor for Shanxi scenic film sites

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'Black Myth: Wukong' release fires fervor for Shanxi scenic film sites​


Li Jiaohao
The highly anticipated first domestic 3A game masterpiece, "Black Myth: Wukong," officially debuted on Tuesday, sparking curiosity about the numerous locations featured in the game among avid gamers.

The enthusiastic response from netizens underscores the yearning from Chinese gamers to see their own cultural heritage showcased in games. As one netizen said: "We've conquered countless worlds in many foreign game masterpieces, but never once have we been superheroes in our own stories. Chinese gamers are eager to see their own culture represented in games!"

Drawing inspiration from the renowned Chinese classical literature "Journey to the West," the game has replicated a large number of traditional Chinese cultural relics and architecture.

"Black Myth: Wukong" was filmed at 36 scenic spots in China, with up to 27 locations in Shanxi Province, including Foguang Temple, Nanshan Temple, and Jinge Temple in Xinzhou; Xuankong Temple in Datong; and Yuhuang Temple in Jincheng.

The choice of Shanxi as a primary filming location had powerful reasons. With 531 nationally protected cultural relics, Shanxi ranks first in China. It also boasts 421 ancient architectural items, earning it the prestigious title of "The Treasure House of Ancient Chinese Architecture."

Following the game's launch, travel platform Fliggy's data revealed a dramatic increase in searches for tourism in Shanxi, doubling from the previous month. Specifically, locations featured in the game, including Yuhuang Temple, Chongfu Temple, Xiaoxitian, Tiefo Temple, and Shuanglin Temple, have seen a surge in popularity, The Paper reported.

The Shanxi Provincial Department of Culture and Tourism also released a short video on social media platforms, blending game footage with real-life scenes of local tourist attractions. That video had amassed over 120,000 likes and generated more than 8,000 comments as of press time.
 

Explore Shanxi’s cultural treasures following ‘Black Myth: Wukong’

By Jiang Li Published: Aug 13, 2024 01:18 AM

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An aerial drone photo taken on Oct. 23, 2023 shows a view of the Stork Tower, also known as Guanquelou in Chinese, in Yongji City of China's Shanxi Province. The Stork Tower in Shanxi Province, the Tengwang Pavilion in Jiangxi Province, the Yueyang Tower in Hunan Province and the Yellow Crane Tower in Hubei Province, four famous landmarks in China's central region, attract tourists with exquisite architectural art, magnificent scenery and profound history and culture.(Photo: Xinhua)

The Shanxi Provincial Department of Culture and Tourism in north China's Shanxi Province officially announced its collaboration with Black Myth: Wukong, China's first 3A game (high cost, high volume, high quality). Netizens expressed their desire to travel to Shanxi to experience the same route as in the game.

Black Myth: Wukong is an action role playing game based on Chinese mythology, developed by Game Science. The game is inspired by the classic Chinese novel Journey to the West and follows the adventures of Sun Wukong, the Monkey King.

Since the final trailer for the game was released on Thursday, it has garnered over 10 million views across video platforms within just four days. The game has repeatedly made headlines since its pre-sale announcement, with reviews from around the world full of anticipation and praise.

The video features scenes from the game's CG trailer shown at the Summer Game Fest, highlighting local cultural landmarks such as Little Western Paradise, Yuhuang Temple, and Iron Buddha Temple.

Many players have been calling for Shanxi's tourism department to launch cultural tourism activities related to Black Myth, including specialized travel routes, detailed guides, gameplay strategies, completion certificates, and merchandise.

"We have been inundated with requests from all directions - some seeking customized travel routes, others looking for detailed guides," said the Shanxi Department of Culture and Tourism. "Rest assured, we have carefully noted every expectation."

Previously, the department released a promotional video featuring Shanxi's ancient architecture, showcasing the comparison between in-game scenes from Black Myth and real-world sites such as ancient temples and pagodas. The video highlights Shanxi's rich cultural heritage.

Viewers can explore the South Chan Temple, Iron Buddha Temple, Guangsheng Temple, and the Stork Tower, among other sacred sites and natural landscapes, just like in the game.

The Shanxi Cultural Media Center stated that the ancient buildings, caves, and sculptures featured in Black Myth are just the tip of the iceberg of Shanxi's traditional culture. They welcomed everyone to experience Shanxi firsthand.

Preparations are underway for a special event titled "Follow Wukong's Footsteps and Tour Shanxi," aimed at creating a unique cultural experience for players and travel enthusiasts alike.

"Many scenes in the game remind me of the essence of Chinese traditional culture. Now that Shanxi Province is launching related cultural tourism activities, it's a fantastic opportunity to experience the world depicted in the game," Jiang Hanya, a player who pre-ordered the game, told the Global Times.

"This combination will attract more players and tourists, providing everyone with a profound cultural experience," she added.
 

Black Myth: Wukong a global hit, milestone for China-made game

By Liu Xuanzun, Jiang Li and Tao Mingyang Published: Aug 21, 2024 12:06 AM

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A woman takes a photo of a screen showing Black Myth: Wukong at an electronics market in Shanghai on August 20, 2024. Photo: VCG

Long-awaited Chinese game Black Myth: Wukong, inspired by the story of Monkey King, topped PC gaming platform Steam's chart by a large margin after launch on Tuesday and triggered widespread discussions on its cultural implications.

With beautiful graphics and a new narrative based on the Chinese classic novel Journey to the West, the game Black Myth: Wukong has not only attracted core players, but also intrigued the public in China and around the world.

Many see the game as a milestone in Chinese gaming industry from both technical and artistic perspectives. Moreover, video games, once bore the stigma of "digital heroin," can also be a carrier of culture and knowledge.

After its launch on Tuesday, the number of concurrent players on the platform Steam quickly surpassed Counter-Strike 2, propelling Black Myth: Wukong to the top of Steam's most played chart.

The concurrent players on Tuesday peaked over 2 million worldwide on Steam. The actual figure was believed to be higher because the game was also released on PlayStation 5, which does not provide a real-time tracker for concurrent users.

As China's first true AAA game - high development costs, long production cycles, and significant resource investment - Black Myth: Wukong represents a major breakthrough for the Chinese gaming industry, observers said.

Most previous popular Chinese video games are mobile games that make profit by encouraging continuous microtransactions while limiting production costs. But Black Myth: Wukong is a one-time purchase AAA game, a Chinese video game industry insider surnamed Wang told the Global Times.

The game is sold at 268 yuan ($38) in Chinese mainland and $59.99 on PlayStation 5's North American store.

It is unclear whether Black Myth: Wukong's business model can bring more profits, but the more important thing to me, and to many of the players out there, is that China is finally getting its own AAA game that can excite the world," Wang said, hailing the game's significance to the industry as a whole.

AAA games used to mainly come from the US, Europe and Japan, and it was hard to imagine China developing such a game close to their standard several years ago, Wang said

Cultural bridge

In Journey to the West, one of the Four Great Classical Novels of Chinese literature, Tang Monk and his disciples successfully obtained Buddhist scriptures, Monkey King (Sun Wukong) was named Fighting Buddha and gradually vanished without a trace.

Many years later, the player controls a young monkey who, inspired by the legend, decides to follow Sun Wukong's footsteps to the West, overcoming various difficulties and trials, ultimately forging and transforming the player's own will.

To authentically recreate the scenes for Black Myth: Wukong, the game's development team visited several scenic spots in North China's Shanxi Province, incorporating many elements of Shanxi's painted sculptures.

Shanxi culture and tourism authority recently released an official promotional video for the game, showcasing real locations where the game got inspirations, including Xiaoxitian (Small Western Paradise), Yuhuang Temple, and Tiefo Monastery, attracting many bloggers to visit these sites as part of a "cultural pilgrimage."

Many YouTubers as well as netizens on other social media platforms such as Reddit also expressed huge interest in Black Myth: Wukong, making it not just a game, but also a cultural bridge that connects China and the world, observers said, noting that global players will be able to get a deeper understanding of traditional Chinese culture while having fun.

The success of Black Myth: Wukong indicates a milestone of China's game industry. It was developed by a domestic studio based on a traditional classic and can compete with its global counterparts, Liu Dingding, a veteran industry observer, told the Global Times on Tuesday.

Favorable policy also facilitates the emergence of more high-quality games alike, said Liu.

China's National Press and Publication Administration on February 27 released a list of 111 games that had been granted publication licenses for the month, and Black Myth: Wukong was included.

In China, video games were used to be called "digital heroin" given the possibility of addiction, particularly among children, and that was believed to be a reason why relevant authorities have been very careful granting publication licenses for video games.

However, Chinese authorities have recently introduced a series of supportive policies to encourage innovation, protect intellectual property rights, and promote the internationalization of the gaming industry. Now video games have proven themselves to be capable of becoming arts and spreading Chinese culture among not only Chinese, but also foreign players, observers told Global Times.
 
My REAL name Huawei (华) is which is similar to Huawei (华) the company.

The reason I picked Sunway (神) for my username is because you guessed it my Zodiac sign is the Monkey King, Sun Wukong!

Seeing a game about Sun succeed financially/become a smash hit globally just makes me gleeful!

--------

By the way, when I was a teen I watched some videos of Chinese martial artists perform with staff in slow motion (especially videos of Shaolin monks perform with staff in West tours). After that, I learned to wield the staff like Sun Wukong.
 
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Poor Western reviewers probably got disappointed despite the name Black Myth, there isn't a single Black person in the game... Keep your political correctness shiet where it belongs in Hollywood!

China no need cater to political correctness crap coz China never took Blacks as slaves so owe them NOTHING in return!
 
I Got it on PS5 and its another Area which China has broken through
 

Black Myth: Wukong - Behind the Scenes with the Developers | How the Game Was Made | Unreal Engine 5


I Got it on PS5 and its another Area which China has broken through


Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.

Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina.

Is Unreal Engine the Future of Filmmaking?​

 
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A few trivial things to complete the topic...

Black Myth: Wukong - Official 13 Minutes Gameplay Trailer​



往生咒|Black Myth: Wukong - Final Trailer Music (Cateek Cover)​

 

Black Myth: Wukong - Behind the Scenes with the Developers | How the Game Was Made | Unreal Engine 5









Is Unreal Engine the Future of Filmmaking?​

Director interview of The Island of Siliang Season 2 3D CGI anime series:

"We tried to use Unreal Engine (UE). Blah blah blah. It sucked/too obtuse to use, so we only rendered some (experimental) brief scenes and stuck with the same software we used for Season 1."


(I skipped the above video to the exact time they started discussing using UE)

No seriously, software is the easiest shiet technical obstacle to overcome. Just ask Huawei and their self-developed EDA solution. Even Genshin Impact launched with a foreign derived (Unity) game engine.

Vid games is a relatively new domain for China. As such, there is no domestic game engine solution because there was not a market for it... yet!
 

Phenomenal popularity of Black Myth: Wukong sparks tourism surge in filming location Shanxi

By Shen Sheng and Zhao Yusha
Published: Aug 21, 2024 10:25 PM

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Sculptures at the Xiaoxitian Temple in North China's Shanxi Province Photo: VCG

Since China's first AAA game, Black Myth: Wukong, was officially released at 10 am on August 20, its numerous filming locations have captivated the attention of the game's legions of fans. Bookings for one of the filming locations even rose by 236 percent on online travel platforms compared with the same period of last year.

This long-awaited game, which was inspired by the story of the legendary Monkey King, topped PC gaming platform Steam's chart by a large margin after its launch and triggered widespread discussions on its cultural implications.

According to the Weibo account of the Shanxi Provincial Department of Culture and Tourism, the game features 36 filming locations across various provinces and cities in China, with 27 situated in North China's Shanxi.

Search enquires for Shanxi on Ctrip, one of China's largest online travel platforms, surged by over 10 percent on Tuesday compared to the previous day.

Searches for filming locations like Datong and Shuozhou increased by 20 percent; while ticket orders for the Xiaoxitian scenic spot (one of the filming locations) rose by 236 percent compared to the same period of last year, the Global Times learned from the company.

Data from other platforms such as Fliggy also indicate that interest in Shanxi tourism doubled compared with the previous month.

Shanxi boasts more ancient buildings than any other provinces in China, accounting for over 70 percent of the nation's total. These structures range in age from the Tang Dynasty (618-907) to the Republic of China (1912-49).

Hashtag "tourists urge Shanxi to prepare for pouring wealth" has garnered 110 million reads on China's X-like platform Sina Weibo.

Moreover, a video released by the Shanxi Provincial Department of Culture and Tourism's official WeChat account, which juxtaposes game footage with real-life local attractions, garnered over 100,000 likes and 95,000 reposts at the time of press.

Netizens flooded the account with advice on handling the influx of tourists. Suggestions include themed "passports" and Journey to the West merchandise, as well as multilingual guides to assist foreign visitors on their "pilgrimage to the holy land."

The Shanxi Provincial Department of Culture and Tourism actively engaged with these comments, with one comment gaining particular resonance, "5,000 years may seem distant, but Shanxi is close."
 
I was looking for the The Shanxi Provincial Department of Culture and Tourism promotion video of Shanxi scenes depicted Black Myth: Wukong... I finally found it!

Dive into the real-world settings of "Black Myth: Wukong"​


Dive into the real world settings of Black Myth Wukong​

 
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No seriously, software is the easiest shiet technical obstacle to overcome.

No seriously, if it was Wukong would have used their own engine.
Unreal is not going to float everybody's boat...but apparently it does for Wukong.

Obviously it is not impossible to write your own engine as there are dozens of successful game engines...but mostly dominated by Western ones.

Anyways lots of popularity of Unreal games on Steam.
 
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No seriously, if it was Wukong would have used their own engine.
Unreal is not going to float everybody's boat...but apparently it does for Wukong.

Obviously it is not impossible to write your own engine as there are dozens of successful game engines...but mostly dominated by Western ones.
You should ask Uncle Sam to blacklist China from using Western game engine... Then China can finally put Epic Games out of business overnight!
 
LOL! So triggered!
I don't think you even know the history of Unreal Engine.

The first version was only different from the crowd because it used a low res texture when you're far away from the object only switches to high res up close. That's y the engine beat everybody else in rendering speed (everyone else just used the same texture for near and far objects). Woohoo, yeah it takes rocket science to craft that kind of game engine.

30 years later, the animation industry is abhorred to use UE as evidenced by Director Interview of Island of Siliang S2.

So, I don't know the one who's triggered, the one who became a sour grape because of smashing success of Wukong: Black Myth?

Literally, what talent does China lack to craft a superior game engine to UE overnight (and put Epic Games out of business by licensing for cheap to oversea developers)? Particle physics mathematicians? Algorithm optimization? Those kinds of technical talents, China has in abundance!
 
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