The WMD-7 targeting pod is excellent for identifying targets, slaving sensors and guiding precision weapons. (View through HP Reverb VR headset)
Weapons
As a multi-role aircraft, the JF-17 must carry a wide array of weapons – and it does. The mix of weapons includes free-fall bombs, precision-guided weapons, data-linked missiles, rockets and air-to-air missiles. The complete list of air-to-ground ordnance: GBU-10/12/16 laser-guided bombs, Mk-82/83/84, Mk-82 Snakeye, Mk-20 Rockeye, rockets (90mm laser-guided, unguided and 2.75”), C-802AK anti-ship missile and CM-802AKG TV-guided missile, C-701 TV-guided missile, LD-10 anti-radiation missile and the GB-6 glide bomb. On the air-to-air side, the JF-17 carries the long-range SD-10 active radar-homing missile (similar to the AIM-120 AMRAAM) and the short-range, infrared, heat-seeking PL-5EII missile (similar to the AIM-9M Sidewinder). For both air-to-air and air-to-ground work, the JF-17 carries an internal 23mm GSh-23-2 twin-barrel cannon.
Though equipped with all manner of precision-guided weapons, the JF-17 can also deliver an impressive load of conventional munitions in a more traditional manner.
The standout weapons include the BRM-1 rocket pods, each holding 18 laser-guided (beam riding) 90mm rockets capable of destroying enemy armour. In my testing, a single 90mm rocket was capable of destroying a main battle tank from a rear or top aspect, while two missiles are necessary to destroy a tank when attacking through the thick frontal armour. With a pair of 90mm rocket pods, the JF-17 has the ability to destroy up to 36 targets with precision targeting. The C-802AKG is an extremely satisfying missile to employ in its various modes. The C-802AK and AKG are cruise missiles that allow for long-distance targeting, with a unique ability to control the AKG via a datalink pod that enables the pilot to see and steer the missile from over 100km away as the view from the missile is broadcast to the MFCD display in the cockpit. The SD-10 active radar-homing missile can be carried on racks of two under each wing for a total of four missiles. The performance of the SD-10 has stirred some vigorous debate online as it seems to have shown some impressive performance against the AMRAAM and Russian R-77. Missile dynamics continue to be an area of close scrutiny and improvement by Eagle Dynamics.
The JF-17 cockpit is clean and modern with three multi-function displays, an up-front-control panel and HUD providing excellent integration and control of many aircraft systems.
Sensors
Of course, weapons are only as good as the targeting system that assists in their delivery. The JF-17 features the KLJ-7 radar capable of tracking ten targets and engaging two simultaneously. Ground- and sea-moving target and ground mapping are also available using the KLJ-7. For ground attacks, the WMD-7 CCD/IR targeting pod provides good target ID capabilities and target designation for laser-guided weapons. Two zoom levels allow for a wide or narrow field of view with a maximum zoom level that is adequate for identifying targets beyond 20 miles depending on the target size and type. A Radar Warning Receiver (RWR) indicates when you are being hit by search or tracking radars, providing a bearing and classification (lethal/non-lethal) along with aural and visual warnings. Countermeasures include flares and chaff, as well as a KG-600 Self-Protection Jammer pod. Adherents to the theory of the best defence being a good offence can rest easy knowing that the JF-17 can also carry up to four LD-10 anti-radiation missiles that can be sent up to 40nm downrange to destroy radar emitters such as surface-to-air missile radars. I’ve barely brushed the surface of the capabilities of the sensors but know that the JF-17 can survive even against more capable platforms in DCS World.
The long-range, active radar-guided SD-10 air-to-air missile provides a good counterbalance to the AIM-120C AMRAAM and Russian R-77.
Flight model
The flight model is advertised as a “nonlinear industry-level high-fidelity 6DOF rigid-body flight model with real-life aerodynamic coefficients”. I can only assume all of those words mean something good. Regardless, the JF-17 does ‘feel’ really, really good. The JF-17 is snappy, fast and manoeuvrable at light weights with minimal ordnance and a bit of a lumbering, draggy beast when loaded to maximum weight. Fly-by-wire control with augmentation systems allows for ham-fisted flying without too much danger of losing control. Turning off the augmentation system can lead to some interesting out-of-control moments but stability can be restored by flipping the switches back on. During one flight with the Flight Control System (FCS) turned off, I attained a flat spin with a yaw rate of a bit over 100° per second.
The Klimov RD-93 in afterburner outputs about 19,200lb of thrust while the JF-17 with full fuel and no weapons comes in at 19,820lb – so nearly a 1:1 thrust ratio in that configuration. Internal fuel load is 5,126lb while additional 1,100-litre tanks can be mounted on wing hardpoints along with an 800-litre centreline fuel tank for a total maximum fuel load of 10,997lb. In afterburner, the RD-93 consumes around 41,600pph (pounds per hour), so sustained flight in afterburner can dramatically affect your combat radius. Flown gingerly, with a fuel- conserving profile, I was able to climb at 300 knots to 30,000ft and maintain a Mach .80 cruise with a fuel flow of only 3,180pph. If loaded with maximum fuel, a theoretical endurance of three to four hours should be possible. Deka has indicated that air-to-air refuelling capability will be added later in development.
A multitude of night lighting options provides plenty of illumination for night fighting.
Take-off and landing performance is also quite good. Over the range of mid to maximum weights, take-off distance was measured between 910ft to 2,250ft using afterburner and take-off flaps. Similarly, landing distances, with the assistance of the braking parachute and heavy braking, ranged from 1,580ft to 2,126ft over the span of probable landing weights. The HUD display in the landing configuration makes for easy on-speed adjustments with a velocity vector and ‘E’ bracket to help maintain the proper angle of attack. Nosewheel steering provides for good ground manoeuvring once you are at low speed.
A braking chute further reduces the landing roll of the JF-17 allowing for very short-field operations.
Conclusion
The Deka Ironwork Simulations JF-17 is a surprisingly complete and entertaining module even in its Early Access state. It is evident that a lot of care and pride was poured into the module and it appears to have a very short development trajectory to reach what I would consider complete release status. Well done by all involved.
PC Pilot Verdict
At a glance: A mature Early Access project with great functionality, systems modelling and weapons inventory. In need of better documentation, training missions and a campaign to reach its full potential.
Developer: Deka Ironwork Simulations
Download Price: $79.99 (£61 approx)
Website:
www.digitalcombatsimulator.com
Flight Model: Excellent
Graphics: Excellent 90
Documentation: Poor
Systems: Excellent
PC Pilot Score: 90