Development of high quality armour warfare

Why not use something like UE 5 instead of unity?
Unity 6 was choice for me as I was more familiar with it. The graphics are really good already on unity. I have done optimization as well.

Ue5 is famous engine I know but games on unity look cool as well.

Did you see gameplay screenshot ? Already looks good as per people who have seen live demo. They were comparing it with current gen games. Including people for famous khi gamestores like venturegames.
 
Unity 6 was choice for me as I was more familiar with it. The graphics are really good already on unity. I have done optimization as well.

Ue5 is famous engine I know but games on unity look cool as well.

Did you see gameplay screenshot ? Already looks good as per people who have seen live demo. They were comparing it with current gen games. Including people for famous khi gamestores like venturegames.
I know unity can deliver just as good, but it would be probably be easier on UE and more comprehensive for things like environment and player mechanisms, ai etc
 
I know unity can deliver just as good, but it would be probably be easier on UE and more comprehensive for things like environment and player mechanisms, ai etc
Sure, but we dont have much facility here. Many say your game might be first to look so good and its pakistani. I know 3 games earning good in Pakistan, no good tutors to teach and many factors. I learned all on my own. So i chose unity as I was already familiar.

Plus, I have discussed with many reddit and other users its easier on unity if you know how to work on shaders and you are solo. Ue5 is photorealism off the shelf. Unity requires shaders for some cases that ue5 already has.

There is no way ue5 is easier. Many games on unreal still require patches after releases but I have seen rarely a unity game that requires patches after release and yes ps5 and xbox has lots of unity games never faced any issue after release.

I did research and also opt for it for it has less complication for games with lighter notes for most of pakistani pc users. Not all here have high end pcs.

So dont say probably fellow member. I respect your opinion but many companies still chose their own engine then ue5 for a reason.
 
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Enemy Ai and tank movement progress. its getting good shape now. Its choppy but trying to make the movement more realistic.

Please note and understand im making everything on my own. No models or items are purchased or download. from modeling to game development and mechanics are solely done by me and C# code with help of AI as im weak in mathematics.
 
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NightVision added. I dont know if its black and white or green one is good.

Nishan-e-Haider Screenshot 2026.08.26 - 02.25.53.55.pngNishan-e-Haider Screenshot 2026.08.26 - 02.27.37.52.pngNishan-e-Haider Screenshot 2026.08.26 - 02.26.19.48.pngNishan-e-Haider Screenshot 2026.08.26 - 02.33.11.16.png
1. Improved AI ( still needs revision to create formidable foe
2. Night Vision
3. 81 sq km map that will have small towns and huts spread all over.
4. Commander Role to guide allied tanks to target specific tanks or vehicles

Next:
1. Some Wild Life
2. Tank Destruction Mechanism ( I should have done before)
a) T90 turret popping due to 2ndry blasts from inner magazines
b) Damage based on area hit
c) Explosive and Armor piercing type rounds
3. Add story mechanism
4. Add more types of vehicles
5. JF17 Airstrike for symbolizing our own product
6. Burraq Drone strikes
7. UI-HUD system

A lot to do. But I will complete it for my own dream to fulfill game 100% indigenous. No internet downloads or copy. im taking help of AI in Shaders and coding. 3d modeling by myself.
 

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